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  • ​Participation

    • Every participant fights using safe, padded weapons.

    • A solid hit with the striking surface counts; light or glancing hits do not.

    • You’re “dead” when you lose any combination of two limbs or take a valid torso hit.

      • When you die yell "DOWN!" aloud so the majority of the surrounding players can hear.​

      • Then either play dead or walk out of bounds while the battle finishes.

     

    Hit Zones:

    • Torso: shoulders (and joints), chest, stomach, back, buttocks, groin, hips (and joints) → Death.

      • TLDR; The area covered by a conservative one piece women's bathing suit (plus the joints).​

    • Arms/Hands: each counts as a limb; hit → lose that limb.

      • Hands don't count while holding weapons/shields.​

      • This is usually called aloud; "HAND!" to let you opponent know it was invalid.

    • Legs/Feet: each counts as a limb; hit → lose that limb.

      • Feet don't count as long as the foot being hit is touching the ground.​

      • This is usually called aloud; "FOOT!" to let you opponent know it was invalid.

    • Head/Neck: only projectile (yellow) and rock (white) weapons may hit these areas.

      • If accidentally struck by a non head legal weapon, you call "HEAD!" aloud.​

      • You then either back off to collect yourself or single to your opponent you wish to continue.

  • Weapons are marked by colored tape:

    • Blue: one-handed hack/smash weapon → kills with one torso hit or removes a limb.

    • Red: two-handed heavy weapon → same effects as blue, but also breaks shields (see below).

    • Green: stabbing weapon → counts only for thrusts.

    • Yellow: arrows/javelins → count on contact with torso or limb.

    • White: rocks → headshots only (simulate knockout).

  • Armor gives limited protection but can’t stop all damage:

    • The first blue hit on an armored area has no effect.

    • The second blue hit kills if it lands on an armored torso, or destroys the limb if on an armored arm or leg.

    • Red weapons (two-handed), two-handed green thrusts, and yellow projectiles ignore armor entirely.

    • Helmets and neck armor stop yellow or white head/neck hits.

    • Armor must be visible, safe, and approved by heralds.

  • Shields

    • Shields are any safe padded rigid object with handles or straps.​

    • You may carry only one shield at a time.​

      • It can be a maximum of  3ft wide and the distance from your ankles to your chin.​

    Shield Breaking

    • A two-handed red weapon destroys a shield after two solid hits.​

      • The participant using the red weapon will call "RED!" aloud to signal they are attempting a armor/shield breaking strike.​

    • Light or glancing blows don’t count.

    • When your shield breaks, drop it immediately as any further hits count against your arm or torso.

      • The first hit after a shield is already broke is transfer to the shield man's arm.​

      • The second hit to an already broken shield transfer to the shield man's torso.

    • Anvilling (resting a weapon on a shield to avoid damage) is forbidden.​

  • How your average battle game goes:

    1. Players gather on the field.

    2. Are split into teams.

    3. Rules for the current game are explained.

    4. The Herald calls "Ready!" or "Weapons Up!" to signal the fight is about to begin.

    5. The Herald then calls "LAYON!"

    6. Players may now engage one another in medieval foam combat!

    7. Once the objective is complete or only one team remains.

Quick Start Guide

This guide assumes you already have passing gear and have found a group of people with experience.

It is meant to help new fighters understand the basic flow of combat — how damage works, what armor does, and how shields break — without needing to read the full Manual of Arms first. The goal is to get you safely onto the field with a solid grasp of the essentials.

Dagorhir is a full-contact game built on honor, safety, and teamwork. Every participant is responsible for calling their own hits, maintaining control of their swings, and respecting their opponents. Learn these basics first, and the rest of the rules will come naturally as you fight alongside veteran players.

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