Here are some questions we get often. If you have a question not covered below please send it to us using the form contact page.
Playing Dagorhir requires no membership or participation fees, and requires you only sign the waiver to participate. Any money that you spend on Dagorhir is for your own gear including garb and weapons, or for special event fees.
All you will really need for your first practice is yourself. Loaner weapons are generally available, and garb isn’t enforced for newer players (however if you have your own weapons and garb, it is encouraged that you bring them). Water and athletic protection such as knee pads are other items to consider bringing. The rules will be explained to you, and if you haven’t signed the waiver yet you will be required to do so. After that you are ready to play. After a few weeks it is expected that you obtain or start to obtain your own equipment, such as weapons or garb, to allow other newer players to use the loaner gear.
No. Dagorhir does not recognize classes or ranks as part of gameplay. No player can acquire special privileges or abilities that place them at an advantage over others (unless a special game type permits this).
Yes! Dagorhir does not limit players with classes or prerequisites in regards to weapons. So long weapons meet the criteria laid out in the MoA and is passed by a Weapon Checker, any person may use any weapon at any time.
Yes! Dagorhir allows for participants to armor themselves in either leather or metal armors. All armor must met requirements outlined in the MoA.
For the most part, no. Magic spells and enchantments are not a part of Dagorhir gameplay with the exception of “healing poems” as outlined in the MoA. Healing poems aside, there is no magic system in place for Dagorhir.
Yes. Legal Dagorhir weapons are designed to prevent injury. Weapon checkers check every weapon both new and old frequently to ensure that the chance of serious injury is minimal.
Dagorhir is a full contact game. People are encouraged to swing fast and hard to ensure other players acknowledge when they have been hit. Full shield manipulation is allowed, including bashing, checking, edging, and shield kicking. All weapons and shields are padded for safety to allow this type of game play without serious injury.
Yes, to a certain degree. Dagorhir allows unarmored participants to initiate in light grappling. This means pushing, pulling, and grabbing. Locks, throws, chokes, or any type of joint manipulation is not allowed at any point. You may not grab the striking surface of an opponent’s weapon at any time, however you may do so to your own weapons. The shaft or handle of any weapon is also open to be grabbed.
Units are a group of people who optionally unite under a single group name. Units, which are different from Chapters or “Realms”, are entirely optional to participants. Units may also have certain rules or requirements for being a member, and any persons interested are encouraged to seek out information to see if a unit fits with the desires of the player.
Yes! Dagorhirs’ rules provide the option of allowing a multitude of objectives to be tied in with regular gameplay, ranging from Capture the Flag to Assault. Most weekly practices will be geared towards basic improvement in the game, and events are almost entirely objective based scenarios.
Absolutely. Participation is entirely dependent on the participant, and how much or how little they attend practices does not exclude them from playing when they can.
No. The only weapons that may target a person’s head are projectiles such as arrows or javelins. Otherwise, the head is not a legal target and should not be aimed for.
Weapons can be either made by yourself at home, or bought from a smith. If making weapons yourself, be sure to carefully read the requirements in the MoA for weapons to pass.
Dagorhir has multitude of weapons such as longswords, katanas, pole axes, glaives, spears, great swords, and even bow and arrows. All weapons are classified by damage type though, such as blue, red, green, or yellow.
Garb can either be made or bought. In general, if a piece of garb is not made of florescent colors or show any modern logos, it will likely pass. It is encouraged to ask other players on how to acquire garb to help you achieve the design in mind without risking the garb failing.
Dagorhir events are scheduled meetings where members from different Chapters meet to battle and feast together. An event can range from a single day to a whole week or more. Details about a Dagorhir event (time, location, cost, etc.) are outlined on the event page wherever it may be listed.
Ragnarok is the largest Dagorhir event of the year, taking place at Coopers Lake Campground in Pennsylvania. Players from all over the country come together for a 10 day event with massive battles and many night time events including food, fighting, and revelries.
It depends on how your legs are positioned, and which leg was hit. If both of your knees are on the ground, and you are hit in either leg, you die. If your already hit leg (dead leg) is kneeled on the ground, and your non hit leg (live leg) is hit and it is not kneeled on the ground, then you die. If your dead leg is hit and your live leg is not kneeled on the ground, you do not die and you communicate that you were struck in the already hit leg.
If you are hit in the arm that you already lost, you die. When you are hit in the arm and you place it behind your back, it is as if that arm is no longer there. Therefore, a strike to the missing arm goes through and hits torso, which is death.